Visually, DARQ looks like it was taken straight out of a Tim Burton animated film. It caused a couple headaches for some puzzle sections, but overall it’s fine. My only gripe with the gameplay is that the movement could feel sluggish and delayed. I never grew dull of the level or puzzle designs, but that could be because of the short length as well. Popping off Lloyd’s head to control separately while activating switches or puzzles in tandem with your body is a great mechanic. Using switches on the ground to flip the scene so now you’re walking on the walls or ceiling never got old. Unfold Games use of the dreaming theme comes in handy when they were designing the puzzles. None of them were extremely hard or frustrating, but not exactly simple enough to walk through. These were mostly used to setup the actual puzzles, which were very fun. The core of the gameplay can be your basic adventure style game where you explore for items and use them or combined them for a solution. The Complete Edition comes with an additional two levels as well. The gameplay of DARQ is the main focus here, offering six varied levels with plenty of unique puzzles to solve within. I wanted a revelation as to the root of the nightmares, but there was just nothing that was made clear. Or is it as simple as dreams and nightmares are unpredictable? That feels too easy though. However, there was always a moment that tied the “bigger picture” together. There is obviously a sinister side to these dreams and you need to fight through the nightmares, but what is the cause of the nightmares? What I loved about Limbo, Inside, and Little Nightmares is that they kept the story vague and up to interpretation. These questions are what DARQ left me with and I’m a bit let down there wasn’t more. It has to be a dream if we are walking on walls, right? Are you asleep? Awake? Or in between consciousness, stuck in a perpetual loop? When you lay down to go to sleep your body starts to lift into the air as you enter the next level. Each time you complete a level, it will return you to your room. Quickly Lloyd’s dreams start to become nightmares. As you explore the levels within your dream, solving puzzles, it’s clear that something sinister is lurking. In DARQ you play as Lloyd, a young boy that is stuck in a lucid dream that he can’t seem to wake up from. What better way to finally jump into a game you have been interested about than with the complete package? The Complete Edition of course comes with a better optimized version of the base game and two DLC levels. Whatever the reason was doesn’t matter now that we have the DARQ: Complete Edition. It wasn’t because a lack of interest, since it reminded me of some of my favorite macabre puzzle games like Limbo, Inside, and Little Nightmares. Playing the DLCs does not require finishing the base game.DARQ was one of those games that ended up flying under my radar for one reason or another. This time Lloyd explores a nightmarish crypt filled with more puzzles, dark secrets and new mechanics. Lloyd gets pulled back into the dream world only to find himself in a Tower filled with many new mysteries, puzzles, and creepy creatures. Will you decipher the true meaning of Lloyd’s dreams? Manipulate physics, solve mind-bending puzzles, and stealth past nightmarish creatures, all to the tune of the enchanting soundtrack by Azrieli-Prize-winner Wlad Marhulets and the oppressive, eerie soundscapes created by Bjørn Jacobsen of Hitman fame. Help him navigate the twisted dream world and explore the deepest, darkest corners of his mind in search of a way to rouse from his sleep. Meet Lloyd - a boy whose lucid dream quickly turns into a lucid nightmare that he cannot wake up from, hard as he may try.
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